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WIRE ME UP

18+ · Graphic violence

This video contains graphic violence.

For adult viewers only. Click to watch.

Made with generative AI music: YuE2 image: Qwen-Image 2.1video: MiniMax H3 hybrid b25-49, 12 stepsLoRA: fl2v turbo 8-stepLoRA: h3-realism-peopleLoRA: H3-GalaxyAceupscale: AetherScale

WIRE ME UP is an action music video seen through the eyes of a woman with metal prosthetic arms who goes on a rampage after jabbing an injector into her wrist. The film contains violence: shootouts, brutal hand-to-hand fights and blood. For three and a half minutes you see only her forearms and hands. A male voice sings throughout; she appears only in the mirror after the music cuts out, whispering “It’s me.” The look is realistic, like live action.

How it was made

At the start I chose a cyberpunk anime convention, her point of view and the mirror ending. The Claude Code agent wrote the lyrics and song structure, which I approved. The Music 3 takes had the wrong tempo, a shifting voice and the wrong genre, so I suggested another music model, YuE2, and picked a take.

  • The first week went into a drawn version: anime-style frames plus Blender animatics, simplified 3D animations meant to guide the motion. Events landed late against the animatics, and in a control test the model barely used them.
  • On 12 October I suggested realism, which had given us our best music videos. When edited drawings looked like odd 3D, I had the agent make reference photos from scratch in Qwen-Image.
  • The next day I proposed the RUN IT BACK setup: one clip per scene with cuts inside, references for appearance only. As before, the song went into the MiniMax H3 video model as a latent, the compressed form it works in, so the motion follows the music. I also okayed that project’s hybrid model, a merge of two H3 versions; the difference was huge, and the whole film used it.
  • The agent wrote prompts and generated twelve scenes in order; I reviewed them as they came. The club’s jump scare was my idea: a gray-haired bouncer, gun barrel in macro. When I said the rooftop scene lacked energy, the agent rewrote it as a fast, brutal fight.
  • The agent’s scripts built the edit: 502 effects such as glitches and shakes, some timed to muzzle flashes detected in the footage. My ideas: warped elevator-reflection inserts where quality dipped, Orbitron lyric captions and an old-TV switch-off at the end. At my request AetherScale upscaled every scene for the 1080p master.

What it shows

  • Start with realism. The drawn version took a week; the realistic film, three days.
  • A reference sheet gets copied literally. A forearm shown on a reference sheet as a separate prop flew through the frame as a loose arm. Four passers-by on a sheet gave exactly four people; a crowded street needed a photo of a crowded place.

Who did what

Concept, choice of song and model, visual direction, approval
Marcin: the cyberpunk anime convention, picking the YuE2 version, the switch to realistic imagery and the hybrid model, decisions on scenes and effects
Lyrics and song structure, prompts, shot chain, edit scripts
Claude Code

Tools

  • ComfyUI (local)
  • YuE2 (the song)
  • MiniMax H3, hybrid variant b25-49, 12 steps, the song's audio in the latent (shots)
  • LoRAs: fl2v turbo 8-step, h3-realism-people, H3-GalaxyAce
  • Qwen-Image 2.1 (the heroine and reference frames)
  • AetherScale (upscaling)
  • ffmpeg and Python (edit, glitches, captions in Orbitron)