WIRE ME UP
18+ · Graphic violence
This video contains graphic violence.
For adult viewers only. Click to watch.
Made with generative AI music: YuE2 image: Qwen-Image 2.1video: MiniMax H3 hybrid b25-49, 12 stepsLoRA: fl2v turbo 8-stepLoRA: h3-realism-peopleLoRA: H3-GalaxyAceupscale: AetherScale
WIRE ME UP is an action music video seen through the eyes of a woman with metal prosthetic arms who goes on a rampage after jabbing an injector into her wrist. The film contains violence: shootouts, brutal hand-to-hand fights and blood. For three and a half minutes you see only her forearms and hands. A male voice sings throughout; she appears only in the mirror after the music cuts out, whispering “It’s me.” The look is realistic, like live action.
How it was made
At the start I chose a cyberpunk anime convention, her point of view and the mirror ending. The Claude Code agent wrote the lyrics and song structure, which I approved. The Music 3 takes had the wrong tempo, a shifting voice and the wrong genre, so I suggested another music model, YuE2, and picked a take.
- The first week went into a drawn version: anime-style frames plus Blender animatics, simplified 3D animations meant to guide the motion. Events landed late against the animatics, and in a control test the model barely used them.
- On 12 October I suggested realism, which had given us our best music videos. When edited drawings looked like odd 3D, I had the agent make reference photos from scratch in Qwen-Image.
- The next day I proposed the RUN IT BACK setup: one clip per scene with cuts inside, references for appearance only. As before, the song went into the MiniMax H3 video model as a latent, the compressed form it works in, so the motion follows the music. I also okayed that project’s hybrid model, a merge of two H3 versions; the difference was huge, and the whole film used it.
- The agent wrote prompts and generated twelve scenes in order; I reviewed them as they came. The club’s jump scare was my idea: a gray-haired bouncer, gun barrel in macro. When I said the rooftop scene lacked energy, the agent rewrote it as a fast, brutal fight.
- The agent’s scripts built the edit: 502 effects such as glitches and shakes, some timed to muzzle flashes detected in the footage. My ideas: warped elevator-reflection inserts where quality dipped, Orbitron lyric captions and an old-TV switch-off at the end. At my request AetherScale upscaled every scene for the 1080p master.
What it shows
- Start with realism. The drawn version took a week; the realistic film, three days.
- A reference sheet gets copied literally. A forearm shown on a reference sheet as a separate prop flew through the frame as a loose arm. Four passers-by on a sheet gave exactly four people; a crowded street needed a photo of a crowded place.